Zukor Feedback Games

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Zukor Interactive was started on July 4, 2010 based on a challenge from neurofeedback clinician Allen Novian to solve a fundamental problem in the field of the neurofeedback: create a “good” neurofeedback game, i.e. one that would engage teenagers enough to return for a second neurofeedback training session.

Two years and three months later Zukor Interactive released Zukor’s Grind, the first of a series of high-end neurofeedback games now embraced by clinicians around the world.

In addition to neurofeedback and biofeedback games, Zukor Interactive develops other cutting-edge software and high-quality multi-media content for computers, mobile devices, the Web, virtual reality and augmented reality.

Zukor Interactive was founded by Samuel Turcotte, who brings his extensive experience in digital-media computer technology and filmmaking together to develop cutting-edge products for specialized fields, including biofeedback, neurofeedback, peak performance training and PTSD recovery.

Zukor Feedback Games are compatible with the latest version of BioGraph Infiniti


Choose your feedback game:

AIR

Zukor's Air is flying themed feedback game featuring high-quality aircraft, animals and fantasy creatures. It is designed to appeal to a broad range of people, including all ages of men, women, boys, girls and children.

Zukor's Air has a simple, central focus gameplay in which you fly through rings or at targets for points. The receives continuous “training points” when meeting the event criteria the clinician establishes in the feedback system software and bonus points related to the rings or targets.

Zukor's Air can be easily modified in many ways to fit the clinicians training protocol. The flight environment can be minimal with the flight taking place over beautiful, lightly moving water surrounded by lush clouds. Alternatively, the flight can be over a diverse set of islands or icebergs, with or without ships and with or without other aircraft.

Zukor's Air flight pattern does not follow a pre-established path and is unique every time. It works with all modalities of biofeedback and neurofeedback using between 1 to 16 events. The events can either drive the primary gameplay action of flight accuracy or secondary visual effects such as bubbles, energy sparks, smoke, flames, etc.

Please visit Zukor Air's product page for full feature list


Key Benefits

Zukor’s Air is designed to strongly appeal to a very broad range of people, including all ages of men, women, boys, girls and children. Zukor’s Air has 40 flying objects in three categories: Aircraft (25), Animals (5) and Fantasy (10). Whether you are training a 13-year-old boy, a 29-year-old woman, a 50-year-old man or a 9-year-old girl, Zukor’s Air has something for everyone.

The broad range of aircraft include historic (Wright Flyer, Spruce Goose, Red Barron), WWII era (P-51 Mustang, Spitfire, Zero), modern military (A10 Warthog, F-22 Raptor, B-2 Stealth Bomber), commercial (747, MD-11 “Hot Pink”), experimental (X-29), small private (Beechcraft Bonanza, Great Lakes Bi-Plane), fun fictional (Wooden Toy Airplane, “WTF” Wingless Titanium Flyer) and two helicopters.

The animals include a Flying Squirrel, a Monarch Butterfly and a Ruby Macaw Parrot.

The fantasy creatures include four dragons, a griffin, a dinosaur, a pink flying pig and an alien on a jet-powered chrome surfboard.

There are also three unique 1st person options where “you” are flying.

Full list of aircraft available over on the Zukor Website

PC Requirements

Minimum Computer Requirements
  • OPERATING SYSTEM: Windows 7, 8 or 10 on a regular PC or on a Mac (Bootcamp)
    IMPORTANT: Please make sure you have installed ALL Windows 7 or Windows 8 updates PRIOR TO INSTALLING and running Zukor's Air. Failure to do this may lead to improper operation of the game.
  • COMPUTER GRAPHICS REQUIREMENTS: Dedicated graphics card with at least 512 MB dedicated video memory.
  • MONITORS/DISPLAYS: Two monitors (dedicated dual monitor setup). Game monitor should be 21+ inches, “widescreen” and set at a minimum resolution of 1280x720.

GRIND

Zukor's Grind is a next-generation feedback game for use in neurofeedback and biofeedback designed by professional game developers under the guidance of clinical practitioners.

Zukor’s Grind benefits neurofeedback and biofeedback clinicians by giving them an unprecedented level of control of the patient feedback experience to increase both training efficacy and patient retention.

Zukor's Grind’s youth-oriented graphics and skateboarding theme are perfect for use with teens, pre-teens and young adults, or anyone that is young at heart.

Key Benefits

Highly Customizable & Options Galore

Zukor’s Grind offers an unprecedented amount of features, options and customizability to fit the needs of the individual clinician’s feedback training style, as well as the unique needs of each patient. Clinicians frustrated by current feedback games’ lack of options will be amazed to see that Zukor’s Grind has 9 separate areas of options, each of which have up to 55 individual choices.

Clinicians use varied neurofeedback and biofeedback protocols, so feedback games should be flexible as well. Zukor’s Grind does just that and allows the clinician to adjust the game to fit their individual needs. This extensive level of choice and control provide myriad benefits for both clinicians and patients, including those discussed below.


Interesting, but not over stimulating

Clinicians in the field of neurofeedback have varying opinions and preferences about the level of visual and auditory complexity and stimulation needed for patient feedback options. Some clinicians and patients prefer a simple environment, keeping the stimulation level at a minimum. Others prefer some complexity to the feedback, as found in games, but do not want anything too stimulating.

Zukor's Grind is unique in that the clinician can tailor the complexity and involvement of the game to meet the clinical needs of each patient. Zukor’s Grind effectively allows the clinician to “dial up or dial down” the stimulation level to suit their neurofeedback training beliefs and/or the needs of individual patients.

The clinician can achieve this through the abundant options built into the game, such as increasingly sophisticated levels, standard and fantasy characters, night or day mode, plus dozens of additional game variables the clinician can easily control.

Please visit Zukor Grind product page for full feature list

PC Requirements

Minimum Computer Requirements
  • OPERATING SYSTEM: Windows 7, 8 or 10 on a regular PC or on a Mac (Bootcamp)
    IMPORTANT: Please make sure you have installed ALL Windows 7 or Windows 8 updates PRIOR TO INSTALLING and running Zukor's Air. Failure to do this may lead to improper operation of the game.
  • COMPUTER GRAPHICS REQUIREMENTS: Dedicated graphics card with at least 512 MB dedicated video memory.
  • MONITORS/DISPLAYS: Two monitors (dedicated dual monitor setup). Game monitor should be 21+ inches, “widescreen” and set at a minimum resolution of 1280x720.

DRIVE

Zukor's Drive is an advanced feedback game which offers variable gameplay from very relaxed to extremely intense, or any point in between. It is designed for standard neurofeedback or biofeedback training and, with an upgrade, for peak performance training.

Zukor's Drive "Standard Version” offers solo or dual drive modes, plus an unique doppelgänger option in which the person competes against their own past performance. The "Standard Version" includes 15 diverse vehicles and 5 high-quality tracks.

Zukor's Drive “Peak Performance Upgrade” features additional more intense driving modes (chase, race and others), more chaotic tracks and many many more vehicles. It can also be used to add variety to "Standard Version".

Zukor's Drive also includes all the basic features of the other Zukor feedback games, such as profiles, scores, auditory feedback, session options and more.

Zukor's Drive is our most ambitious feedback game to date with the greatest number of features, variety and potential uses for both standard biofeddback and neurofeedback, as well as peak performance training.

Please visit Zukor Drive product page for full feature list

Standard Version

Zukor's Drive "Standard Version" is designed for normal "relaxed-focus" neurofeedback training or any type of biofeedback training.

Zukor's Drive "Standard Version” offers solo or dual drive modes. There is also an unique doppelgänger option in which the second vehicle's performance is based on a previous session, i.e. compete against past performance.

Zukor's Drive "Standard Version" includes 15 diverse, fun vehicles and 5 high-quality tracks/roads. The vehicles and the tracks are unlocked using optional points-based unlocking. Points-based unlocking is a great incentive to stay focused during training. It's a strong motivator to encourage repeat training sessions.

Zukor's Drive "Standard Version" includes all the basic features or our other feedback games, such as profiles, scores, auditory feedback, session options and more.

An optional "Peak Performance Upgrade" is available which, in addition to great features for peak performance training, includes 100 additional vehicles and 20 more tracks. The "Peak Performance Upgrade" can also be used to add variety to "Zukor's Drive "Standard Version".

Peak Performance Upgrade

The "Peak Performance Upgrade" adds many powerful features for peak performance training. These features add variable amounts of intensity, unpredictability and uncontrollability to the gameplay which can be easily adjusted using simple options The gameplay goal is to learn to relax and focus under stress.

The "Peak Performance Upgrade” add 5 additional Driving Modes: Chase, Drag, Race, Competition and, for those who want something truly intense, Zombie Apocalypse :-)

The "Peak Performance Upgrade" also includes 20 additional, diverse, high-quality tracks/roads and 100 additional vehicles (yes, one hundred more vehicles!). The vehicles and the tracks are unlocked using optional points-based unlocking, which is a great incentive to stay focused during training. It's also a strong motivator to encourage repeat training sessions.

The "Peak Performance Upgrade" includes many, many other options, such as rain, ice, snow, fog and night mode.

The "Peak Performance Upgrade" can also be used to add variety to Zukor's Drive "Standard Version".

PC Requirements

Minimum Computer Requirements

  • OPERATING SYSTEM: Windows 7, 8 or 10 on a regular PC or on a Mac (Bootcamp)
    IMPORTANT: Please make sure you have installed ALL Windows 7 or Windows 8 updates PRIOR TO INSTALLING and running Zukor's Air. Failure to do this may lead to improper operation of the game.
  • COMPUTER GRAPHICS REQUIREMENTS: Dedicated graphics card with at least 512 MB dedicated video memory.
  • MONITORS/DISPLAYS: Two monitors (dedicated dual monitor setup). Game monitor should be 21+ inches, “widescreen” and set at a minimum resolution of 1280x720.

CARNIVAL

Zukor's Carnival is not a single game, but rather ten games in one. The games are based upon the simple, classic games featured in carnivals, state fairs and amusement parks. Since carnival games are familiar across all age groups and cultures, Zukor’s Carnival has a broad appeal that makes it useful for all ages of men, women and children around the world.

Zukor's Carnival games each have a simple gameplay dynamic, but implemented with stunning graphics and subtle game sounds, plus a broad range of clinician customizable options relevant for neuro and biofeedback training. Its scoring system includes optional point-based game unlocking whereby a patient can not proceed to the next game until a predefined number of points are reached.

Zukor's Carnival’s fun, high-quality, games are perfect for all types of feedback training and will be enjoyed by all your patients.

Please visit Zukor Carnival's product page for full feature list

PC Requirements

Minimum Computer Requirements
  • OPERATING SYSTEM: Windows 7, 8 or 10 on a regular PC or on a Mac (Bootcamp)
    IMPORTANT: Please make sure you have installed ALL Windows 7 or Windows 8 updates PRIOR TO INSTALLING and running Zukor's Air. Failure to do this may lead to improper operation of the game.
  • COMPUTER GRAPHICS REQUIREMENTS: Dedicated graphics card with at least 512 MB dedicated video memory.
  • MONITORS/DISPLAYS: Two monitors (dedicated dual monitor setup). Game monitor should be 21+ inches, “widescreen” and set at a minimum resolution of 1280x720.

SPORTS

Zukor’s Sports 1 is a feedback game for biofeedback and neurofeedback training which includes 10 popular mainstream sports games. It uses simple gameplay action with an “accuracy” gameplay dynamic and a central visual focus.

Zukor’s Sports 1 includes optional point-based unlocking so that accumulated points unlock the next game. The points required to unlock the next game can be easily changed, or turned off entirely.

Vince Lombardi said "It's not whether you get knocked down; it's whether you get up.” Help your patients train to “get back up” using a feedback game focused on an activity they love.

Please visit Zukor Sports product page for full feature list

PC Requirements

Minimum Computer Requirements
  • OPERATING SYSTEM: Windows 7, 8 or 10 on a regular PC or on a Mac (Bootcamp)
    IMPORTANT: Please make sure you have installed ALL Windows 7 or Windows 8 updates PRIOR TO INSTALLING and running Zukor's Air. Failure to do this may lead to improper operation of the game.
  • COMPUTER GRAPHICS REQUIREMENTS: Dedicated graphics card with at least 512 MB dedicated video memory.
  • MONITORS/DISPLAYS: Two monitors (dedicated dual monitor setup). Game monitor should be 21+ inches, “widescreen” and set at a minimum resolution of 1280x720.

MEDIA PLAYER

The Zukor Media Player provides clinicians the ultimate choice, flexibility and features for using all types of media for patient feedback training.

The Zukor Media Player can handle video, audio and still images in all common file formats and also directly from DVDs and CDs. It also has a built-in fractal generator and kaleidoscope. And, as an upgrade feature, YouTube videos can be used.

The Zukor Media Player offers more than 25 types of high-quality feedback, from simple Play/Pause, Volume Up/Down, Pixelate and Zoom Out to more visually striking, such as Bubbles, Double Vision, Snow and Vortex.

The Zukor Media Player allows the clinician to use from 1 to 16 events to drive an equal number of visual effects or audio feedback sounds. It works with all modalities of neurofeedback and biofeedback, including Z-Score.

Please visit Zukor Media Player product page for full feature list

Supported Media



  • Types of Media | The Zukor Media Player offers clinicians near unlimited choice of media input, including DVD movies, video files, music CDs, audio files, and still images (photos). The Zukor Media Player's alternative media options include a built-in fractal generator and kaleidoscope. Plus, with an upgrade, YouTube streaming videos can be used.
  • No Movie Previews or Menus | The Zukor Media Player skips the movie previews and menu on movie DVDs and automatically loads to the first frame of the movie. You can jump directly to a specific movie chapter or use a slider to locate any specific spot on movie. You can also select any available movie soundtrack language from a drop down.
  • DVD | With the Zukor Media Player you can play your patient’s favorite movie DVD directly from your computer’s DVD drive. Alternatively, video, audio or image files stored on a DVD can be accessed and played from the DVD or imported into the Zukor Media Player’s Media Manager.
  • CD | The Zukor Media Player can directly access any music CD from your computer’s CD drive. Alternatively, video, audio or image files stored on a CD can be accessed and played from the CD or imported into the Zukor Media Player’s Media Manager.
  • Memory Stick | Video, music or image files can be accessed from any USB memory stick (thumb drive). They can be played from the memory stick or imported into the Zukor Media Player’s Media Manager.
  • External Drive | Video, music or image files can be accessed from any external hard drive. They can be played from the external drive or imported into the Zukor Media Player’s Media Manager.
  • Supported Media File Formats | The Zukor Media Player supports the most common media file formats for audio, video and images: video files (AVI, MP4, WMV, MKV), audio files (MP3, WAV), image/photo files (JPEG, GIF, PNG, etc.). These files can be played from your computer’s hard drive, from a CD or DVD, a memory stick (thumb drive) or external hard drive (flash drive). Alternatively, the files can be imported using the Zukor Media Player’s Media Manager.

PC Requirements

Minimum Computer Requirements
  • OPERATING SYSTEM: Windows 7, 8 or 10 on a regular PC or on a Mac (Bootcamp)
    IMPORTANT: Please make sure you have installed ALL Windows 7 or Windows 8 updates PRIOR TO INSTALLING and running Zukor's Air. Failure to do this may lead to improper operation of the game.
  • COMPUTER GRAPHICS REQUIREMENTS: Dedicated graphics card with at least 512 MB dedicated video memory.
  • MONITORS/DISPLAYS: Two monitors (dedicated dual monitor setup). Game monitor should be 21+ inches, “widescreen” and set at a minimum resolution of 1280x720.